Veldtog |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
DTvH N - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Jinns are the most intelegent entities called by the Summoners. They can talk and think, but are very naive. They are able to fly and cast powerful magic, but are weak in close range.Spesiaal The unit has magical attacks, which always have a high chance of hitting an opponent.
Bevorder na: | |
---|---|
Bevorder na: | Great Jinn Efreet |
Skuiwe: | 20 |
LP: | 32 |
Beweging: | 6 |
EP: | 40 |
Vlak: | 1 |
Orde: | neutraal |
ID | I8 Ak_Jinn |
Vermoëns: |
touch lem | 5 - 1 nabygeveg | magies | |
magic afstandgeveg | 4 - 3 afstandgeveg | magies |
Weerstande | |
---|---|
lem | 20% |
steek | 10% |
impak | 10% |
vuur | 0% |
koue | 0% |
afstandgeveg | -20% |
Terrein | Beweging | Verdediging |
---|---|---|
Berge | 1 | 60% |
Diep Water | 1 | 20% |
Dorpie | 1 | 60% |
Flat | 1 | 40% |
Frozen | 1 | 20% |
Grot | 3 | 40% |
Heuwels | 1 | 50% |
Impassable | 99 | 90% |
Kasteel | 1 | 60% |
Kusstreek | 1 | 50% |
Moeras | 1 | 20% |
Mushroom Grove | 3 | 50% |
Sand | 1 | 30% |
Unwalkable | 1 | 20% |
Vlak Water | 1 | 20% |
Woud | 1 | 50% |